Guest viewing is limited

Paid Course Creating Props for Games, Vol.2 - Texturing and Shading for Production (1 Viewer)

D

Devpoint.one

Guest
Offline
Creating Props for Games, Vol.2 - Texturing and Shading for Production

Free Download Creating Props for Games, Vol.2 - Texturing and Shading for Production
Nick Reynolds | Duration: 7:37 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 5,77 GB | Language: English
By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any type of asset. Continuing what was started in Creating Props for Games Vol. 1, Senior Environment Artist Nick Reynolds will stay non-destructive and open to iteration by utilizing the power of Allegorithmic Substance Painter. Nick begins Vol. 2 by explaining the fundamentals of physically based rendering (PBR) workflow with easy-to-follow examples and explanations showing real world references and comparing them to what we see in Painter, Unreal and Marmoset Toolbag. Once the foundations are fully examined, the lessons are applied in practice on the model created in Vol. 1 using Substance Painter, Photoshop, PureRef, Marmoset Toolbag and Unreal Engine. By the end of this tutorial, viewers will have the confidence and understanding to texture their own game assets from start to finish, moving forward with confidence through all the steps and hurdles involved in getting a great result for your real-time game project.
Homepage

https://www.thegnomonworkshop.com/tutorials/creating-props-for-games-vol-2





Free Download


Rapidgator
-->Click Link PeepLink Below Here Contains Rapidgator

Uploadgig



NitroFlare-->Click Link PeepLink Below Here Contains Nitroflare


Links are Interchangeable - Single Extraction
 

Users who are viewing this thread

34,240Threads
46,281Messages
8,679Members
dfghdLatest member
Top