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Realistic Car Controller v3.45.unitypackage​

Size: 227.2 MB​

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---V3.45---

[ADDED]
Added an example info and inputs to "Custom" controller type in "RCC_InputManager.cs" script.
Added "Angular Drag Helper" with minimum and maximum range to behavior type customization (RCC_Settings).
Added "Counter Steering Helper" with minimum and maximum range to behavior type customization (RCC_Settings).
Added "isGrounded" bool to RCC_CarControllerV3.cs script.
Added three new vehicle models from "Stunt Crasher".
Added detachable parts to all vehicles.
Added tire width to RCC_WheelCollider. Now you can adjust skidmarks width per wheel individually.
Added wheel damage. (Disabled by default. Can be enabled from damage tab)
Added Pro Flare support.
Added PS4 controller support.
Added "Auto Clutch" option to RCC_Settings. You can use your own input for clutch if you want.
Added "Gear Shift Down RPM".
Added customizable position of each audiosource. Position of engine, exhaust, turbo, sound, transmission can be changed.

[FIXED]
Fixed an issue where engine inertia is still using old value on older vehicle prefabs.
Fixed an issue where RCC Camera is not using any camera modes on "RCC Test Blank Scene".
Fixed an issue where the vehicle tries to shift up when reversing at high speed.
Fixed an issue where the vehicle is still using steering helpers even on air.
Fixed an issue where you can't change any gear ratios.
You can change gear ratios and their target speeds after initializing gears.
Fixed an issue where you may get null reference error related to RCC_WheelCollider.cs due to Awake() - Start() conflict.
Fixed an issue where the "Delete Demo Content" button in RCC Welcome Screen deletes few necessary particles in the project too.
Fixed an issue where multiple lights parent gameobject instantiated while creating new rcc lights.
Fixed axis and pivots of some separate vehicle parts.
Fixed a warning message on console related to RCC_Recorder.cs script.
Fixed an issue where brake is not effective when ESP is acting.
Fixed an issue where all collision particles enabled at every single collision. This was reducing performance on collisions too.
Fixed an error about RCC_SceneGUI.cs(4JUdGzvrMFDWrUUwY3toJATSeNwjn54LkCnKBPRzDuhzi5vSepHfUckJNxRL2gjkNrSqtCoRUrEDAgRwsQvVCjZbRyFTLRNyDmT1a1boZV.
Fixed positions of the dashboard needles of T-100 model.
Fixed an issue where wheelcolliders may fail to get RCC_CarControllerV3 component at start.
Fixed an issue where force feedback is not active after reload the scene.
Fixed jittering gyro input.
Fixed inconsistent line endings in some scripts.

[CHANGED]
All vehicles have functional and breakable seperate objects (Hoods, doors, trunks, bumpers, lights, etc...). All behavior types have been re-adjusted slightly.
RCC auto focus distance and height re-adjusted slightly.
Changed transmission (reverse gear) sound.
Reorganized individual parts of the vehicles.
Removed RCC_Export (MyExport tab) from editor scripts.
Photon demo vehicle prefabs can be configured from Tools --> BCG --> RCC --> Configure Photon Demo Vehicles.
Adjusted nos, exhaust, blowout sounds.

[AI IMPROVEMENTS]
Each waypoint has its own target speed. Vehicle will adjust its speed to waypoints when getting close to it.
Fixed raycasts have been fixed. Much more performance friendly and accurate.
Fixed inaccurate throttle/brake calculation on corners.
Fixed inaccurate distance calculation between waypoints.
Fixed nonfunctional reset behavior from previous version.
Raycasts won't detect target vehicle in chase mode. Chase mode won't detect RCC vehicles only.
Target could be any gameobject.
Added "Follow Target" mode. AI can follow any target gameobject without crashing to it.
Added ray angles.
Rewritten RCC_AICarController script.

Original

Released: Mar 28, 2014


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