Guest viewing is limited

Video Tutorial Artstation - AAA Rocks for Games - RGB Masked Workflow Tutorial (1 Viewer)

V

Video789

Guest
Offline
da393183fce5b58884febea6c2f980d1.jpeg

Artstation - AAA Rocks for Games - RGB Masked Workflow Tutorial
Content Source:
Genre / Category:3D Tutorials
File Size :1.1GB​

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

​

Fikper

rapidgator.png


uploadgig.png


nitroflare.png


​
Links are Interchangeable - No Password - Single Extraction​
 

Users who are viewing this thread

39,516Threads
52,174Messages
13,181Members
AlDraqLatest member
Top